RENDERING
. . . . Rendering
Rendering in visual art and technical drawing
means the process of creating generating an image from a model, by
means of computer programs. The model is a description of three
dimensional objects in a strictly defined language or data
structure. It would contain geometry, viewpoint, texture, lighting,
and shading information. Swabizz graphic team renders visual
information that is interpreted by the artist and displayed
accordingly using the chosen medium. The non-photorealistic
rendering area of computer graphics develops tools and techniques to
enable interpretive rendering in digital media.
. . . . Shading
Is a process used in drawing for depicting
levels of darkness on paper by applying media more densely or with a
darker shade for darker areas, and less densely or with a lighter
shade for lighter areas. Shading can be broken down into about 5
basic tones, from blacks, to dark grays, to middle grays, lights,
and whites.
. . . . Lighting
Swabizz graphic team can select from many
blending modes to creative variety of lighting effects to give
different looks and feel to a project or even one picture. By using
a soft light or a hard light, using a color dodge instead of a color
burn. To put more of a creative spin to a project we can use
different filters and much more.
. . . . Texture
This method is for adding detail, surface
texture, or color to a computer-generated graphic. There are many
methods of texture filtering, which make a difference between
computational complexity and image quality. Since texture filtering
is an attempt to find a value at some point given a set of discrete
samples at nearby points, it is a form of interpolation