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RENDERING

. . . . Rendering
Rendering in visual art and technical drawing means the process of creating generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. Swabizz graphic team renders visual information that is interpreted by the artist and displayed accordingly using the chosen medium. The non-photorealistic rendering area of computer graphics develops tools and techniques to enable interpretive rendering in digital media.  

. . . . Shading
Is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Shading can be broken down into about 5 basic tones, from blacks, to dark grays, to middle grays, lights, and whites.  

. . . . Lighting
Swabizz graphic team can select from many blending modes to creative variety of lighting effects to give different looks and feel to a project or even one picture. By using a soft light or a hard light, using a color dodge instead of a color burn. To put more of a creative spin to a project we can use different filters and much more.  

. . . . Texture
This method is for adding detail, surface texture, or color to a computer-generated graphic. There are many methods of texture filtering, which make a difference between computational complexity and image quality. Since texture filtering is an attempt to find a value at some point given a set of discrete samples at nearby points, it is a form of interpolation




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